Friday, 29 May 2015
Construction... Sort of
I have created a third building sprite now, so I have somewhat of a building in place. A few more variants of each sprite should be made later, and of course a few more to add on to it to complete it, but so far I'm pretty pleased with it.
Thursday, 28 May 2015
Keeping their distance
if distance_to_object(object_tankHull) <400;{
speed = 0;}
The code I used earlier that prevents the enemies from moving towards the player if the player is too far away. I also added A new sprite for another section of the first building, and I am almost finished the first building. A screenshot will come when the next part of the building is complete.
speed = 0;}
The code I used earlier that prevents the enemies from moving towards the player if the player is too far away. I also added A new sprite for another section of the first building, and I am almost finished the first building. A screenshot will come when the next part of the building is complete.
Wednesday, 27 May 2015
Buildings
Don't mind the awkward borders of the picture. Pictured are some of the road sprites, which I need to give some more texture, and the beginnings of a new building that I am work on. Hopefully I can make a couple of these so I can tile them around the map.
Tuesday, 26 May 2015
Infastructure
I have created a set of road sprites, along with three and four-way intersections. I set up the map in a sort of pattern with the way the map is laid out. I am going to limit the movement of each enemy to only be moving when I am in a close vicinity of the enemy. I want to add a counter that shows how many enemies remain, and a starting animation as well.
(Image will come tomorrow, this computer is not helpful in taking and uploading screenshots.)
(Image will come tomorrow, this computer is not helpful in taking and uploading screenshots.)
Monday, 25 May 2015
Problem Solving
Using the code on the right side of the picture, I have managed to solve the previous issue I was having, where the enemies would get out of sync during collisions. This took a lot of trial and error to get it to work smoothly without crashing the game in the process. I also have managed to add a rough collision system between all of the enemies, although it does need a little more work... but at least it is functional.
Friday, 22 May 2015
I Liek Tank
The IS-3 is nearing completion. A little more shading is to be done, and a few details nee to be added, but overall it is looking quite nice in comparison to the other tanks.
Thursday, 21 May 2015
Fire Away
I have added a firing mechanic for the two new enemies, and I have started work on the shading for the IS-3, still more needs to be done, however.
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