Thursday 28 May 2015

Keeping their distance

if distance_to_object(object_tankHull) <400;{

speed = 0;}

The code I used earlier that prevents the enemies from moving towards the player if the player is too far away. I also added A new sprite for another section of the first building, and I am almost finished the first building. A screenshot will come when the next part of the building is complete.

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