Monday 13 April 2015

This Is a Blog Post

Although the picture above does not depict it, I have made the fire rate of the tank alot slower, so that you can't rapid fire your shots, raining destruction upon your enemies, and making the battlefield your own. Now with a more reasonable (yet still unrealistic) rate of fire, the player can calm down, and focus on not crashing the game with so many collisions being calculated at once.

I also need to make the enemy movements specific to each instance, because when one object makes a collision, all of the "obj_enemyTurrets" are reacting, when only one should. I have also fixed the collision reactions so they are smooth and stay together.

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