Thursday 2 April 2015

PORGRESS

While editing the movement over the past few days, I had overlooked one form of movement, much more simple to handle. This is pertaining to the turret movement specifically. In order for it to follow the hull's movement, I tried making it jump/move towards a certain position. I didn't realize I could apply the same movement speeds and directions as the tank was using, just applying an image angle for the rotation that follows the mouse (which now has a new texture in game.)

Now I need to work in the enemies, health and a proper shooting mechanic, with actual reload times and health reducing physics.

So much to do...

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