Thursday, 9 April 2015

Rotation Is a Thing

I have finally found (after a lot of trial and error) a working set of code that allows for my enemy characters to turn smoothly towards my character. So I decided to edit the object and also create a separately rotating turret, that has a higher traverse speed than the hull of the tank. Now all I need is to implement some smooth movement speeds and make sure that they don't crash into each other too often, and then I can get to work on a health system.

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