Friday, 12 June 2015

A Horrible End

Tragedy strikes on this day, for I have lost the room in which I was working. The many hours of constructing the map, the views, the buildings and infastructure are all now reduced to nothing. A strange error occured in the process of testing my game today, and when I reloaded the program to try and fix it, the room resulted with a label of <undefined>. Or in mathematical terms, It was divided by zero. What makes this worse is that I do not have a backup of the game, which means I cannot retrieve the progress that I made.

However, have learned alot in the process of creating this game; I have increased my skills in sprite creation and animations, making better quality sprites and other pictures. Attention to detail was increased, which helped in making the game with a smoother look. I have been able to apply some basic knowledge learned in this semester's math course into my game, which really helped in the process. Without it, I may not have been able to do make some code.

The most important thing that I have learned from all of this? BACKUP YOUR WORK.
That is a mistake I will (hopefully) never make again.

I went from the beginning of the semester with little to no knowledge of coding to a more increased knowledge. While still basic however, I am proud of my accomplishments in that area. I hope to expand my horizons in the future in terms of learning more advanced coding like javascript or C#, or something like that.

The sad truth is that there is not enough time for me to regain what has been lost, as there are only 3 days of class left after today. I'd need to lay out all of the buildings again, the roads, the enemies, set the dimensions of the room, create a new view for the game, etc. And although it may not seem like too much work, it actually took me alot longer to complete these tasks than you might think. I spent half of the class today laying out about 3&1/2 buildings before losing progress.

It's sad, but I think I'm done with GameMaker for the year. I've really enjoyed using this program and learning how to construct a game with it, it has been one of the most fun and interesting projects I have ever done in school, because it's something that I really enjoy doing. In the future, hopefully next year, I'll come back to making a new game, even better than this one.



Thursday, 11 June 2015

Construction!

Apparently the tiles work vertically too. Thats good, because I don't feel like making new ones. All I have to do s make a new window/roof texture thing for this building, then I'm done. Time to make some health variables and stuff.

Wednesday, 10 June 2015

Roof Done... Almost

Here is a screenshot of the (almost) finished roof texture. All that is left for me to do now is smooth out some of the textures, and fix a couple small alignment issues. Then, hopefully next day i can begin work on the health variables, which will allow the game to actually work.

Tuesday, 9 June 2015

A roof over our heads


The roof is complete; Now all I have to do is smooth out the textures and make another variant of it, just so it's not as boring. Then, I can move on to bigger things.

Monday, 8 June 2015

Tiles

From roof tiles, to tileable textures, I have been busy today. I have begun working on the remaining textures for the houses in my game, which I feel should be done some time tomorrow.

Friday, 5 June 2015

Robocraft Final

        Robocraft; a game where you can design, build and battle your own robots against other players who do the same. The goal during gameplay is to blow up the enemy base, while defending your own base against your enemies.

        I am currently at tier 4 in this game, out of 10 tiers in total, and I don't want to stop playing this game. Within the 5 days that we have played this as a class, this has become my new favourite game. When I first got the game I honestly didnt know what to expect out of the gameplay, but it's honestly really nice. And how you play it is up to you, there are many different ways to approach this game.

       To play this game, all you need is a somewhat decent computer; the requirements as for computer specs are not high at all, which is quite surprising, because the gameplay is so smooth and quite detailed. Once you're in, just build your robot and get into the fight. it might take a game or two to get the hang of things, but once you've got the idea, you're gold.

       Some things i have learned along the way are things such as keeping your wheels covered, testing out what kind of weaponry you like, and just having some fun with the game. Rather than playing it seriously, just try to have some fun with it. The game is quite enjoyable.

        I can see this game going a long way, and if this game even becomes paid in the future, I'd definitely be willing to invest in it. Below are a few links to the robocraft community, including Website link, Forum Link, and download link in case you want to get the game for yourself.

Website:
http://robocraftgame.com/?utm_medium=referral&utm_source=t.co
Forums:
http://robocraftgame.com/forums/
Download:
http://robocraftgame.com/download/

Here are some more screenshots of gameplay, and my final tier 4 hovercraft that  have managed to acquire in playing this game.

Shooting at the enemy base.

Getting half blown up amidst battle

Blowing up the enemy base.

When in doubt, add more guns.

Shooting stuff.

Flying around.

Give this game a try for yourself; it truly is great, and I will not cease playing this game, even though we are done in IT. Come find me in battle, maybe we can platoon some time. 

Robocraft: Day 5

I have created a beast of a robot... at least it would be considered that if it was still in tier 3. I have accidentally moved up to tier 4 in adding a third rail gun to my robot, and it's not too bad of a jump. The battles are somewhat the same, just a little bit stronger enemies to shoot at. I advise that you watch your levels. If you arent ready to take on the world of  higher tiers, make sure to cap yourself off at a certain tier that you are comfortable in.