Friday, 29 May 2015

Construction... Sort of

I have created a third building sprite now, so I have somewhat of a building in place. A few more variants of each sprite should be made later, and of course a few more to add on to it to complete it, but so far I'm pretty pleased with it.

Thursday, 28 May 2015

Keeping their distance

if distance_to_object(object_tankHull) <400;{

speed = 0;}

The code I used earlier that prevents the enemies from moving towards the player if the player is too far away. I also added A new sprite for another section of the first building, and I am almost finished the first building. A screenshot will come when the next part of the building is complete.

Wednesday, 27 May 2015

Buildings

Don't mind the awkward borders of the picture. Pictured are some of the road sprites, which I need to give some more texture, and the beginnings of a new building that I am work on. Hopefully I can make a couple of these so I can tile them around the map. 

Tuesday, 26 May 2015

Infastructure

I have created a set of road sprites, along with three and four-way intersections. I set up the map in a sort of pattern with the way the map is laid out. I am going to limit the movement of each enemy to only be moving when I am in a close vicinity of the enemy. I want to add a counter that shows how many enemies remain, and a starting animation as well.

(Image will come tomorrow, this computer is not helpful in taking and uploading screenshots.)

Monday, 25 May 2015

Problem Solving

Using the code on the right side of the picture, I have managed to solve the previous issue I was having, where the enemies would get out of sync during collisions. This took a lot of trial and error to get it to work smoothly without crashing the game in the process. I also have managed to add a rough collision system between all of the enemies, although it does need a little more work... but at least it is functional.

Friday, 22 May 2015

I Liek Tank

The IS-3 is nearing completion. A little more shading is to be done, and a few details nee to be added, but overall it is looking quite nice in comparison to the other tanks.

Thursday, 21 May 2015

Fire Away

 I have added a firing mechanic for the two new enemies, and  I have started work on the shading for the IS-3, still more needs to be done, however. 


Wednesday, 20 May 2015

IS-3

All that is left ot do on this tank is maybe a little bit more detailing and add some shading to the texture, but for the most part it is complete. I added the code from the t34-85 in order to make the tank track towards the player, and react with it the same way.

Tuesday, 19 May 2015

A solution... for now.

Until I come up with a solution for my enemies not working together, I have decided to start working on a few extra enemy sprites, that way there is more variety in the enemies that the player will fight, also possibly leading to different ways enemies have to be dealt with; each one having specific amounts of health, damage, etc.

Friday, 15 May 2015

Back to Gaming

Now that I am finished on Algodoo, I move back to work on my game. Not much notable progress has been made. There is still the problem of having separate enemies not working together and coming apart, and a solution is hard to find, as they are made up of two parts. It shouldn't be that hard to fix, i just need to work with it a little more.

Thursday, 14 May 2015

Algodoo Download Links

The "My Own Challenge" Completed:
Aircraft Carrier Template
Aircraft Carrier Solution

The 5 Challenges Completed: (Some are not in their beginning state, as I no longer have those. Accidentally saving over them with the finished product was a bad idea.)
Loch Ness Challenge Solution
Bridge Challenge Complete
Junkyard Wars
Landslide Complete
Acid Challenge Solution

Loch Ness Challenge: Complete

In order to complete this challenge, I had to find an equal balance in the weight of the gears on my vehicle, and the base of the vehicle itself, that way it would float across the water. Having multiple gears allowed it to cross swiftly and smoothly, and get over the loch ness monster with relative ease.


Wednesday, 13 May 2015

Loch Ness Challenge

This challenge is proving to be more difficult than I thought; and it is the last one that I need to complete. I have to build a "paddle boat" to get across the water, and over top of the loch ness monster. Various attempts have led me to changing the material to that comparable to helium, in order to allow the boat to "float" over the water.

Tuesday, 12 May 2015

2 Challenges Complete: Bridge, and Landslide






Above are the beginning, middle and end screenshots of the Landslide and Bridge challenges, both relatively easy to complete, just requiring a little bit of tweaking before perfection.



Monday, 11 May 2015

Aircraft Carrier Challenge.

So once again, here are the rules to the challenge. The design for the landing gear that I created last class is the one I decided to use. I finished the rest of the challenge, created a template and a finished product. Download files will come at the end of the week, along with the other versions of all of the challenges that I have completed.

Internet Troubles

Due to some problems listed above, I was unable to post this on Friday, so here it is.
This is the landing gear I spent all of the block working on; I tested out various designs, and this was the only one that worked well, so I decided to go with it.

Thursday, 7 May 2015

"Your Own Challenge"

This is my Aircraft Carrier Challenge. In this you must fly the jet off of the ship, bomb an island and land. Specific rules can be found in the picture. There is still more I have to do, like smoothing out my landings and making the landing gear work, but it is almost complete.

Wednesday, 6 May 2015

Water Challenge Complete

This challenge was difficult. You have to move the water throughout each tank in order, using pipes, gears and propellers; an equal number of propellers and gears. It also must have a good flow, which with my contraption was difficult to achieve, but finally by adjusting the placement and speed/torque of the motors, I was able to get it done.

Tuesday, 5 May 2015

Cinco de Mayo


More progress has been made on the aircraft carrier challenge, and it turns out I need to tweak the acid challenge configuration I currently have. I have so many partially complete levels left to do, but it should be a breeze to finish them all.

Monday, 4 May 2015

May the Fourth be With You

Algodoo day 5, and another project is in the works. It needs to have more flooooow. And for the to work, (hopefully) I just need to add more liquid to the machine, with a few small things to edit.